![]() ![]() I could perhaps pick bad matches from the existing pilots to reflect them early on and match them better as they go, but they would have some benefits I don't intent and there will be some spots in between I am unable to hit and have to choose between making them weaker or stronger than they should be. Of course updates and hotfixes will likely interfere/revert any changes you do make and I should add that what you are trying to do may have unintended side effects up to and including invalidating every mech in game/breaking the mod. However, not having their pilot names, call signs, or stats really hurts the RPG elements. Rural area with no bases, small contested planet that only has one enemy faction to explain the on 1vs1 lances, and the heroes are trying to escape the planet so specifically avoiding bases and civilization while earning money/upgrading/stealing to get their near scrap Leopard up and running. #2 No way to have mutipule lances under GM control that I know of.Īre there any mods to support any of these? I can work around #2-4 with story. This is the biggest because I want them to use their character names, call signs, and assign stats/level. I would used "A Time of War" for out of mech combat, then do skirmish mode for fights setting up a table for player to hot seat their mechs (custom builds) and me to drop an OP4. Continued abuse of our services will cause your IP address to be blocked indefinitely.So I have this idea to use unlimited mode skirmishes to play the Battletech RPG. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. I'm aware of the community SAV editor, and it's nice, but it doesn't have this feature. Any mechlab work is now taking hundreds of days, rather than a week or so. If you do not understand what is causing this behavior, please contact us here. I've been playing Battletech Extended 3025: Commander's Edition recently it's working fine, except I'm having trouble with the timeline for repairs and refits. The cab doesnt contain mechs, there is nothing for the save editor to pickup. ![]() Spoiler OldPayphone wrote: Kinda lame that the save editor can only find the mechs from the base game but not any from the CAB. BattleTech Save Editor The management layer of BattleTech has plenty of elements that you may want to change either to test something out or to prevent a particular save from collapsing. zip file and click on Extract to BattletechSaveEditorMods. ![]() If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. of 104 - BattleTech Save Editor - posted in File topics: In response to post 96453548. Once Battletech Save Editor Mods is done downloading, right-click the.
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